The Cloak

“This artifact has been destroyed.”

Once, in the land of Arynndor, there was a legendary artifact whispered about in hushed tones – a cloak of immense power. The magic embrewed in the garment gave its wearer the ability to move between shadows, making them unseen by the world.

Many people coveted the cloak, seeing it as a way to escape prying eyes and do as they pleased without consequence. Some used it for nefarious purposes, committing crimes in the shadows and disappearing without a trace. Others saw it as a tool for justice, using it to right wrongs and fight against injustice.

No one knew where the cloak came from or how it became imbued with such powerful magic. Some said it was a gift from the gods, while others claimed it was the work of a skilled mage. Whatever its origins, the cloak was a highly sought-after prize for those who sought to slip into the shadows and escape the scrutiny of society.

However, with power comes an obligation to do what’s right, but those who wore the cloak soon learned it carried many other temptations. For some, the allure of invisibility became too great, and they became consumed by their desires, using the item for selfish gain. Others found themselves drawn into a web of intrigue and deceit, unable to escape the cloak’s dark influence.

Precious

Vika lived near a small village on the banks of the desert Dys. For centuries, she had survived feasting on travelers while living in seclusion within the vast expanse of sand. Her home, an oasis nestled amidst the dunes and rocky outcroppings, was a small but lush paradise that had sustained her through the ages.

Despite her desire to walk amongst the people of a nearby village, Vika had a deep hunger that could only be satisfied by fresh blood. So when she heard the faint sound of a baby crying one night, she couldn’t resist the temptation. Following the sound, she came upon a small cottage, where she found a young couple struggling to care for their newborn daughter.

The Key

“This object is still being located.”

Brandon was a simple candlemaker who lived a quiet and peaceful life in his small village. One day, while out for a walk in the woods, he stumbled upon an old, abandoned cottage.

Intrigued by the dilapidated building, Brandon approached the front door and tried the handle. To his surprise, it was unlocked. As he pushed the door open, a musty smell filled his nostrils, and he heard the creaking of old, worn floorboards beneath him.

He stepped inside and was struck by how dark and eerie the house was. Cobwebs adorned the corners of the room. The windows were all broken, letting in streams of light that seemed to dance and flicker around.

Despite the unsettling atmosphere, Brandon felt drawn to explore further. He made his way through the hut, peering into each room. Finally, he reached the last room. It was a small, cramped space filled with old, rusted tools and piles of debris.

Brandon rummaged through the clutter, brushing his hand against something cold and metallic. He looked down and saw a flat, intricately molded key lying among the debris. Without thinking, he picked it up and pocketed it.

As he turned to leave the room, he heard a faint whisper behind him. “Don’t leave,” it said. “I’ll give you anything you want.”

The Staff

“Retrieved.”

The legend goes an item carved from the first tree of man that once sat in the center of the garden of Lorre still exists. A reflection of the purest nature, designed to heal and serve and nothing more. Over centuries, it has been held by many and sought by far more. A wise man, a cleric, a healer, a thief—the artifact knows no occupation. Those who use this mysterious object gain protection from all physical ailments, from broken toes to burns or even deadly illnesses. Discover the unparalleled strength and assistance of one of the most impressive walking aids on the planet.

The Coin

“This item remains elusive.”

Beneath the surface of everyday life, a pernicious force rests just within reach. Unsuspecting visitors flock to its hiding spot, ignorant of the terror amongst them. A cursed object imbued with the power to grant one wish to its wielder, no matter the cost. Perhaps it should lie dormant, surrounded by its lesser counterparts in the depths of the wishing fountain in the town square. But beware – even a simple coin can hold unimaginable power in the wrong hands. Dare you confront what’s lurking in the shadows, waiting to awaken?

Good journeys.

Follow this inimitable mercenary on his journey across the barren wasteland of Maezhiir as he fights magical monsters and searches for the most powerful relics in the world. While Shagal has always served the highest bidder, it may be time to draw his sword for a cause of his own.